Last Wednesday’s SIAT Research Colloquium was presented by Dr. Drew Davidson, from the Entertainment Technology Center at Carnegie Mellon University. He reviewed concepts around video games in a world without secrets and snackable gaming; what these theories mean in terms of the design of a game and game-play mechanics. Dr. Davidson explains the term snackability, first coined around the concept… Read more →
Tag: Video Game
Defending the Userverse with a Little Bit-o-Java
Just finished up my newest creation: Usability Defender V.1. The application is built in Processing and is a usability video game with the goal of teaching the user basic web usability (yeah it’s a little tongue-in-cheek). All the concepts are based on Jakob Nielsen’s past research and the game is sort of a Galaga/Centipede mash-up. Read more →